【24h】

The Game Trace Archive

机译:游戏跟踪存档

获取原文

摘要

Spurred by the rapid development of the gaming industry and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted in recent years. However, few or no traces of games and OMGNs are publicly available to game researchers and practitioners. Moreover, the few traces that are available are shared using diverse formats. This situation is an obstacle in exchanging, studying, and using game traces. To address this problem, we design the Game Trace Archive (GTA) to be a virtual meeting space for the game community. We identify three main requirements to build an archive for game traces, and address them with the GTA. We propose a unified format for game traces, and introduce a number of tools associated with the format. With these tools, we collect, process, and analyze 9 traces of both games and OMGNs. We collect in the GTA traces corresponding to more than 8 million real players and more than 200 million information items, spanning over 14 operational years. We also show that the GTA can be extended to include a variety of real-game trace types. Finally, we discuss possible applications of the GTA in gaming area such as game resource management, Quality of Experience for players, and advertisement.
机译:通过博彩行业的快速发展和在线元游戏网络(OMGNS)的扩展,近年来进行了许多游戏研究和测量。但是,少数或没有游戏和omgns的痕迹公开可供比赛研究人员和从业者。此外,可以使用各种格式共享可用的少数迹线。这种情况是交换,学习和使用游戏痕迹的障碍。为解决这个问题,我们将游戏跟踪存档(GTA)设计为游戏社区的虚拟会议空间。我们确定为游戏迹线构建存档的三个主要要求,并使用GTA解决它们。我们为游戏迹线提出了统一的格式,并引入了许多与格式相关的工具。使用这些工具,我们收集,处理和分析来自游戏和omgns的9个痕迹。我们在GTA迹线中收集到超过800万个真实球员和超过2亿的信息项目,跨越14多年。我们还表明GTA可以扩展到包括各种实际游戏跟踪类型。最后,我们讨论了GTA在游戏领域的可能应用,如游戏资源管理,玩家的质量和广告。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号