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Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs

机译:用于获取基于地形的网格图中节点不相交路径集的子图生成算法

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In the article an algorithm (SGDP) for solving node-disjoint shortest K paths problem in mesh graphs is presented. The mesh graph can represent e.g. a discrete terrain model in a battlefield simulation. Arcs in the graph geographically link adjacent nodes only. The algorithm is based on an iterative subgraph generating procedure inside the mesh graph (for finding a single path from among K paths single subgraph is generated iteratively) and the usage of different strategies to find (and improve) the solution. Some experimental results with a discussion of the complexity and accuracy of the algorithm are shown in detail.
机译:本文提出了一种求解网格图中节点不相交最短K路径问题的算法(SGDP)。网格图可以表示例如。战场模拟中的离散地形模型。图中的弧仅在地理上链接相邻节点。该算法基于网格图内部的迭代子图生成过程(用于从K条路径中查找单个路径以迭代方式生成单个子图),并使用不同的策略来查找(和改进)解决方案。详细显示了一些实验结果,并讨论了算法的复杂性和准确性。

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