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A Research of Social Game Users' Attitude to 'Gacha' Probability Announcement

机译:社会游戏用户对“GACHA”概率公告的态度研究

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This research is focused on the random type item providing system called "Gacha" in the social game of the smartphone application. Gacha includes gambling elements and has caused many problems like too much charge, not available rare items and so on. In order to follow the related laws and protect users, game providers have announced the provision rate of items by Gacha in accordance with the guidelines. It is researched whether the announcement of probability influence to the users' behavior and what intention users have for Gacha. Questionnaires about attitude to social games and Gacha were provided 3 times to students. Questionnaires results were analyzed dividing into charging and non-charging users. This research also aim to construct user model about intention to social games with Gacha. This paper summarize the three-year trend from 2016 when this survey started.
机译:该研究专注于智能手机应用程序社交游戏中称为“Gacha”的随机类型项目提供系统。 Gacha包括赌博元素,并引起了许多问题,如太多收费,而不是稀有的稀有物品等。为了遵循相关法律和保护用户,游戏提供商根据GACHA宣布根据准则宣布提供物品率。研究概率是否会对用户的行为以及用户拥有什么来进行概率影响。关于对社交游戏和Gacha态度的问卷给学生提供了3次。调查结果分析了划分收费和非计费用户的结果。该研究还旨在构建与Gacha社交游戏的意图的用户模型。本文总结了这项调查开始时2016年的三年趋势。

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