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Social enablement of mobile casual games enabling mobile users to connect within and outside games with other mobile users, brands, game developers, and others online, on mobile devices, and in social networks

机译:移动休闲游戏的社交支持,使移动用户可以在游戏内外与其他移动用户,品牌,游戏开发商以及在线,在移动设备上以及在社交网络中的其他人建立联系

摘要

A gamer engagement platform within games and social networks to engage gamers in novel ways during the game play and during interstitial periods between game level transitions to promote loyalty to games while exposing them gracefully the rewards and advertisements of brands and location based service providers with whom they are likely to have high affinity on just-in-time and just-in-location basis, whether the games are being played online or offline. Gamer can invite friends in platform and social networks for social game challenge across heterogeneous games. Brands, location based service providers, and game developers can conduct and track campaigns using the optimized points conversion engine and offer recommendation engine of the platform. Software code embedded in the games conducts campaigns during game play and interstitial times during game level transitions to convert game points earned into platform points that can be exchanged by gamer to redeem rewards in-game or later.
机译:游戏和社交网络中的游戏者参与平台,可以在游戏过程中以及在游戏级别转换之间的间隙时间以新颖的方式与游戏者互动,以提高对游戏的忠诚度,同时优雅地向他们展示品牌和基于位置的服务提供商的奖励和广告无论是在线游戏还是离线游戏,都可能在即时和位置上具有高度的亲和力。玩家可以邀请平台和社交网络中的朋友跨异构游戏挑战社交游戏。品牌,基于位置的服务提供商和游戏开发人员可以使用优化的积分转换引擎来进行和跟踪活动,并提供平台的推荐引擎。嵌入在游戏中的软件代码会在游戏过程中以及在游戏级别转换期间的插页式广告活动中进行活动,以将所获得的游戏点数转换为平台点数,游戏玩家可以交换这些平台点数来兑换游戏内或以后的奖励。

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