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Game-Mediated Experience: Does Brand Exposure Changing Users’ Attitudes?

机译:游戏介导的经验:品牌曝光是否更改用户态度?

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摘要

Today, marketers are expected to change their advertising strategy to one of interactive advertisements incorporated in computer games. The strategy aims to attract users in order to expose them to the product brands, to increase the level of product knowledge and to encourage a positiveattitude towards the product brands. This study aims to explore the use of brand exposure as a determinant of the user’s attitude towards product brands in computer games. The study recruits 250 undergraduates and a self-administered survey was used as an approach for data collectionthrough convenience sampling. Results indicate that there is significant and positive relationship between brand exposure and users’ attitudes towards product brands in computer games. In other words, brand exposure was properly stored in game players’ memories sufficiently enoughto effect a change in their attitudes towards product brands in computer games. In conclusion, it is vital for game players to process the game content in order to obtain meaningful results from their experiences.
机译:如今,营销人员预计将改变为包含在计算机游戏中的互动广告之一的广告策略。该策略旨在吸引用户才能将其暴露于产品品牌,以提高产品知识的水平,并鼓励对产品品牌的实验性。本研究旨在探讨品牌曝光的使用作为用户对计算机游戏中产品品牌的态度的决定因素。该研究招募了250人的大学生和自我管理的调查用作数据采集的方法的方法。结果表明,品牌曝光与用户对计算机游戏产品品牌的态度之间存在显着和积极的关系。换句话说,品牌曝光得到了妥善存储在游戏玩家的记忆中,充分赋予他们对计算机游戏中的产品品牌的态度变化。总之,游戏玩家对游戏内容进行过程,以便从他们的经历获得有意义的结果。

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