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A Research of Social Game Users' Attitude to 'Gacha' Probability Announcement

机译:社交游戏用户对“ Gacha”概率公告的态度研究

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This research is focused on the random type item providing system called "Gacha" in the social game of the smartphone application. Gacha includes gambling elements and has caused many problems like too much charge, not available rare items and so on. In order to follow the related laws and protect users, game providers have announced the provision rate of items by Gacha in accordance with the guidelines. It is researched whether the announcement of probability influence to the users' behavior and what intention users have for Gacha. Questionnaires about attitude to social games and Gacha were provided 3 times to students. Questionnaires results were analyzed dividing into charging and non-charging users. This research also aim to construct user model about intention to social games with Gacha. This paper summarize the three-year trend from 2016 when this survey started.
机译:这项研究集中于智能手机应用程序社交游戏中称为“ Gacha”的随机类型项目提供系统。加查(Gacha)包含赌博元素,并导致了许​​多问题,例如收费过高,不可得的稀有物品等。为了遵守相关法律并保护用户,游戏提供商已经按照指南宣布了Gacha的物品供应率。研究了概率公告是否影响用户的行为以及用户对Gacha的意图。对学生进行了3次有关社交游戏和Gacha态度的问卷调查。对问卷调查结果进行了分析,分为收费用户和非收费用户。这项研究还旨在通过Gacha构建关于社交游戏意图的用户模型。本文总结了自调查开始至2016年的三年趋势。

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