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Assessment in Serious Alternate Reality Games

机译:严重替代现实游戏评估

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摘要

The pedagogical application of Alternate Reality Games (ARGs) is relatively new, and there is little knowledge in how to align ARGs and Game-Based Learning (GBL). Presented is a design-based research study that included the creation of an artefact, Plunkett's Pages, an ARG designed to teach players about events from Ireland's rebellious 1916 Easter Rising. The ARG portrays the actual events of the era through interactive storytelling, detective work, social media, and multimedia technologies and produces a collaborative, treasure-hunt style game as players go on a voyage of discovering the missing pages of a rebel's diary in a bid to uncover the 'truth' behind 1916. The study of Plunkett's Pages provides insights into the pedagogical application of such games, addressing the challenge of reconstructing a century-old narrative for the digital age. Lessons are abstracted as guidelines to assist game designers and educators in the creation and management of quality Serious ARGs. One such guideline, Assessment, is detailed herein.
机译:替代现实游戏(ARGS)的教学应用相对较新,并且在如何对齐基于arg和基于游戏的学习(GBL)时几乎没有知识。呈现是一项基于设计的研究研究,包括创建文工,Plunkett页面,旨在教授来自爱尔兰叛逆的1916年复活节的活动的参与者。 ARG通过互动讲故事,侦探工作,社交媒体和多媒体技术描绘了时代的实际事件,并产生了一个合作,追捕的风格游戏,因为玩家在出价中发现反叛分子日记的缺失页面的航行落后于1916年的“真相”.Plunkett的页面的研究为这些游戏的教学应用提供了见解,解决了重建了数字时代的一个世纪叙述的挑战。课程被抽象为协助游戏设计师和教育工作者在质量严重争论的创建和管理方面的指导方针。这里详述了一种这样的指导评估。

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