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Assessment in Serious Alternate Reality Games

机译:严肃的替代现实游戏中的评估

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The pedagogical application of Alternate Reality Games (ARGs) is relatively new, and there is little knowledge in how to align ARGs and Game-Based Learning (GBL). Presented is a design-based research study that included the creation of an artefact, Plunkett's Pages, an ARG designed to teach players about events from Ireland's rebellious 1916 Easter Rising. The ARG portrays the actual events of the era through interactive storytelling, detective work, social media, and multimedia technologies and produces a collaborative, treasure-hunt style game as players go on a voyage of discovering the missing pages of a rebel's diary in a bid to uncover the 'truth' behind 1916. The study of Plunkett's Pages provides insights into the pedagogical application of such games, addressing the challenge of reconstructing a century-old narrative for the digital age. Lessons are abstracted as guidelines to assist game designers and educators in the creation and management of quality Serious ARGs. One such guideline, Assessment, is detailed herein.
机译:替代现实游戏(ARG)在教学上的应用相对较新,关于如何将ARG和基于游戏的学习(GBL)结合起来的知识很少。呈现的是一项基于设计的研究,其中包括人造物品Plunkett's Pages的创建,该ARG旨在向玩家介绍爱尔兰叛逆的1916年复活节起义事件。 ARG通过互动讲故事,侦探作品,社交媒体和多媒体技术来描绘时代的真实事件,并在玩家进行寻觅反叛者日记的缺失页面的旅程中制作协作式寻宝游戏。以揭示1916年后的“真相”。对Plunkett的Pages的研究为此类游戏的教学应用提供了见识,解决了为数字时代重建一个百年历史的叙事的挑战。将课程摘要作为指导,以帮助游戏设计师和教育工作者创建和管理高质量的严重ARG。本文详细介绍了一种这样的准则:评估。

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