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Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning

机译:为小学数学学习设计多士道社会认真游戏

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Psychophysical and developmental psychology evidence shows that children have a preferential sensory channel to learn specific concepts, highlighting the need of a multisensory approach to education. Despite such a potential for a positive impact, in education technology research multisensory learning has been often penalised and limited by design choices. In this work, we present the requirements and the design of an implementable prototype of serious-game aimed at teaching children a precise mathematical concept: angles. The game is based on the interaction between different sensory modalities, in particular movement, vision, and sound.
机译:心理物理和发育心理学证据表明,孩子们有优惠的感官渠道来学习特定的概念,突出了需要多用户的教育方法。尽管存在这种积极影响的潜力,但在教育技术中,研究多义学习经常受到设计选择的惩罚和限制。在这项工作中,我们提出了一个可实现的严肃游戏的可实现原型的要求和设计,旨在教授儿童精确的数学概念:角度。游戏基于不同感官模态之间的相互作用,特别是运动,视觉和声音。

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