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Collaborative Learning by Means of Multiplayer Serious Games

机译:通过多人游戏的协作学习

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The field of collaborative learning has been researched for many years with a focus on evaluation of the circumstances under which collaborative learning provides better learning effectiveness compared to individual learning. Traditional collaborative learning has been taking place as group work or discussions in a class. Recently, Serious Games for learning and Digital Educational Games (DEGs) have been established as a promising alternative to the traditional one-to-many teaching as it is still standard in today's classrooms and with the uprising technology of Multiplayer Online Games (MOGs), new ways of collaborative learning are possible. In this paper we examine various chances and challenges for collaborative learning which arise by the use of Multiplayer Serious Games. Section 1 motivates this work, followed by a description of some important aspects of MOGs and collaboration in Section 2. In Section 3 the concept of collaborative learning is explained and important concepts and methods for a collaborative game design are analyzed and discussed in Section 4, using some examples of collaborative Serious Games. Finally, we briefly introduce our own approach of a collaborative Serious MOG in Section 5. In Section 6 the results are summarized and further work is pointed out.
机译:已经研究了合作学习领域多年来,重点是评估与个别学习相比,协同学习提供更好的学习效果的情况。传统的协作学习已经在课堂工作或课堂上进行了讨论。最近,严肃游戏对学习和数字教育游戏(DEGS)已被确定为有前途的替代传统的一个一对多的教学,因为它仍然是在今天的教室,并与多人在线游戏(高斯混合模型)的起义技术标准,可以进行新的协作学习方式。在本文中,我们研究了使用多人严重游戏而产生的协作学习的各种机会和挑战。第1节激励了这项工作,然后描述了第2节中的沼泽和合作的一些重要方面的描述。在第3节中解释了协作学习的概念,并在第4节中分析并讨论了协作游戏设计的重要概念和方法,使用一些协作严肃游戏的例子。最后,我们简要介绍了我们在第5节中介绍了自己的协作严重玉米的方法。在第6节中,结果总结了结果,并指出了进一步的工作。

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