首页> 外文会议>International Conference on Web-Based Learning >Analyzing Immersion in Digital Game-Based E-Book Learning Through Learners' Facial Expressions
【24h】

Analyzing Immersion in Digital Game-Based E-Book Learning Through Learners' Facial Expressions

机译:通过学习者面部表情分析基于数字游戏的电子书学习中的沉浸式

获取原文

摘要

Research has demonstrated the positive educational benefits of digital game-based E-book learning (DGEL). Understanding student characteristics and factors involved in digital game participation can effectively enhance their effects on learning. The design of DGEL environments tends to view learner immersion in the game activity as an important factor. This indicates that DGEL should be based on an understanding of the learning process. This paper describes the implementation of a DGEL system that uses video capture technology for automatic detection of learner facial expressions to analyze the learner's immersed state. This learning system can also supplement learning and provide timely stimulation to enhance the learning effects of DGEL.
机译:研究表明,基于数字比赛的电子书学习(DGEL)的积极教育效益。了解数字游戏参与中涉及的学生特征和因素可以有效提高他们对学习的影响。 DGel环境的设计倾向于将学习者视为游戏活动中的学习者作为一个重要因素。这表明DGEL应基于对学习过程的理解。本文介绍了DGEL系统的实现,该系统使用视频捕获技术来自动检测学习者面部表情,分析学习者的浸入状态。该学习系统还可以补充学习,并及时刺激以增强DGEL的学习效果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号