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A Hierarchical Reinforcement Learning Based Artificial Intelligence for Non-Player Characters in Video Games

机译:基于分层加强基于视频游戏中的非玩家角色的人工智能

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Nowadays, video games conforms a huge industry that is always developing new technology. In particular, artificial intelligence techniques have been used broadly in the well-known non-player characters (NPC) given the opportunity to users to feel video games more real. This paper proposes the usage of the MaxQ-Q hierarchical reinforcement learning algorithm in non-player characters in order to increase the experience of the user in terms of naturalness. A case study of an NPC with the proposed artificial intelligence based algorithm in a first personal shooter video game was developed. Experimental results show that this implementation improves naturalness from the user's point of view. In addition, the proposed MaxQ-Q based algorithm in NPCs allow to programmers a robust way to give artificial intelligence to them.
机译:如今,视频游戏符合庞大的行业,始终开发新技术。特别是,在众所周知的非球员角色(NPC)中,人工智能技术已经广泛使用了用户让用户感受到视频游戏更真实的机会。本文提出了在非玩家特征中的MAXQ-Q分层加强学习算法的使用,以便在自然中增加用户的体验。开发了一种在第一个人射击视频游戏中具有所提出的人工智能基于算法的NPC的案例研究。实验结果表明,该实施从用户的角度来看,改善了自然。此外,NPC中所提出的MAXQ-Q算法允许程序员为他们提供人工智能的强大方法。

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