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A Hierarchical Reinforcement Learning Based Artificial Intelligence for Non-Player Characters in Video Games

机译:基于分层强化学习的电子游戏非玩家角色人工智能

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Nowadays, video games conforms a huge industry that is always developing new technology. In particular, artificial intelligence techniques have been used broadly in the well-known non-player characters (NPC) given the opportunity to users to feel video games more real. This paper proposes the usage of the MaxQ-Q hierarchical reinforcement learning algorithm in non-player characters in order to increase the experience of the user in terms of naturalness. A case study of an NPC with the proposed artificial intelligence based algorithm in a first personal shooter video game was developed. Experimental results show that this implementation improves naturalness from the user's point of view. In addition, the proposed MaxQ-Q based algorithm in NPCs allow to programmers a robust way to give artificial intelligence to them.
机译:如今,视频游戏是一个庞大的行业,一直在开发新技术。尤其是,人工智能技术已广泛用于众所周知的非玩家角色(NPC)中,从而使用户有机会感觉到视频游戏更加真实。本文提出在非玩家角色中使用MaxQ-Q分层强化学习算法,以增加用户的自然体验。开发了第一个个人射击游戏中带有拟议的基于人工智能的算法的NPC的案例研究。实验结果表明,从用户的角度来看,该实现提高了自然度。另外,在NPC中提出的基于MaxQ-Q的算法为程序员提供了一种向其提供人工智能的强大方法。

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