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A Framework for Usability Evaluation of Mobile Mixed Reality Games

机译:移动混合现实游戏的可用性评估框架

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This research presents a framework that supports usability experts in determining which method to use when evaluating Mobile Mixed Reality Games (MMRGs). These are games that combine the real and virtual world by means of e.g. a smartphone and require the player to change their geographical location. As some different styles of MMRGs exist, e.g. running versus cunning or multiplayer versus single player, not every method is suitable for each style. The results of the methods are benchmarked against a heuristic evaluation and it is shown that using Instant Data Analysis (IDA), Diary, interaction logs combined with audio diary and retrospective think aloud combined with IDA perform statistically comparable, but that the latter is not favorable based on qualitative merits.
机译:本研究提供了一个框架,支持可用专家在确定在评估移动混合现实游戏时使用的方法(MMRG)。这些是借助于例如借助于例如那些结合真实和虚拟世界的游戏。智能手机并要求玩家改变他们的地理位置。随着一些不同风格的MMRG存在,例如,运行与狡猾或多人玩家对单播放器,而不是每种方法都适用于每种样式。这些方法的结果是针对启发式评估的基准测试,并显示使用即时数据分析(IDA),日记,交互日志与音频日记和回顾相结合,大声思考IDA执行统计上可比性,但后者不利基于定性优点。

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