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A Framework for Usability Evaluation of Mobile Mixed Reality Games

机译:移动混合现实游戏可用性评估框架

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This research presents a framework that supports usability experts in determining which method to use when evaluating Mobile Mixed Reality Games (MMRGs). These are games that combine the real and virtual world by means of e.g. a smartphone and require the player to change their geographical location. As some different styles of MMRGs exist, e.g. running versus cunning or multiplayer versus single player, not every method is suitable for each style. The results of the methods are benchmarked against a heuristic evaluation and it is shown that using Instant Data Analysis (IDA), Diary, interaction logs combined with audio diary and retrospective think aloud combined with IDA perform statistically comparable, but that the latter is not favorable based on qualitative merits.
机译:这项研究提出了一个框架,该框架可支持可用性专家确定评估移动混合现实游戏(MMRG)时使用哪种方法。这些是通过例如智能手机,并要求玩家更改其地理位置。由于存在一些不同样式的MMRG,例如跑步还是狡猾,还是多人还是单人,并非每种方法都适合每种风格。方法的结果以启发式评估为基准,结果表明,使用即时数据分析(IDA),日记,与音频日记组合的交互日志以及与IDA组合的回顾性思考在统计上具有可比性,但后者不利基于质的优点。

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