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Identification with the Player Character as Determinant of Video Game Enjoyment

机译:用播放器角色作为视频游戏享受的决定因素

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In this paper, identification with a game character is discussed as mechanism of computer game enjoyment. Identification is explicated in terms of players’ altered self-perception during game play: When identifying with a character or role offered by the game, players change their self-concept by adopting relevant attributes of the character, for instance, they perceive themselves as more courageous, heroic, and powerful during identification with a soldier. Theoretical arguments for the enjoyable quality of such temporary changes of the self-concept are introduced. Computer game interactivity is proposed as important facilitator of strong identification. Subsequently, a pilot experiment with players of “Battlefield 2” supports the assumptions on the relationships between interactivity, identification, and game enjoyment. Implications of the identification concept for research and applications in entertainment computing are discussed.
机译:在本文中,讨论了游戏角色的识别作为计算机游戏享受的机制。在游戏过程中,在玩家改变的自我看法中阐述了识别:在使用游戏提供的角色或角色时,玩家通过采用字符的相关属性来改变自己的自我概念,例如,它们会感知自己在用士兵识别期间勇敢,英雄和强大。介绍了自我概念这种临时改变的令人愉快的质量的理论论点。计算机游戏互动被提出为强识别的重要促进者。随后,与“战场2”的玩家的试验实验支持与交互,识别和游戏享受之间的关系的假设。讨论了识别概念对娱乐计算中的研究和应用的影响。

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