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Combining Key Frame Based Motion Design with Controlled Movement Execution

机译:基于键帧的运动设计与受控运动执行相结合

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This article presents a novel approach for motion pattern generation for humanoid robots combining the intuitive specification via key frames and the robustness of a ZMP stability controller. Especially the execution of motions interacting with the robot's environment tends to result in very different stability behavior depending on the exact moment, position and force of interaction, thus providing problems for the classical replay of prerecorded motions. The proposed method is applied to several test cases including the design of kicking motions for humanoid soccer robots and evaluated in real world experiments which clearly show the benefit of the approach.
机译:本文提出了一种用于人形机器人的运动模式生成的新方法,这些方法通过关键帧和ZMP稳定控制器的鲁棒性组合直观规范。特别是根据与机器人的环境相互作用的运动的执行往往会根据相互作用的确切时刻,位置和力量来导致非常不同的稳定性行为,从而为预先记录的运动的经典重播提供问题。该方法应用于几种测试用例,包括用于人形足球机器人的踢的动作的设计,并在现实世界实验中评估,这清楚地表现出这种方法的好处。

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