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A Study of Antecedents of Sense of Presence in Virtual World: Virtual Presence vs. Social Presence

机译:在虚拟世界中存在的前进者的研究:虚拟存在与社会存在

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Virtual World as an electronic artificial environment, enables users to have an identity while interacting with others is one of the new instances of Computer-Mediated Communications environment. Our study aims to elaborate the two types of presence in virtual world and their effects on users' satisfaction and loyalty in second life. In addition we try to elaborate the factors that affect virtual and social presence. We used survey in order to collect data from a student sample frame. Our samples are students who at least have three weeks experience with second life in order to measure our model. Results of the research suggested that cognitive absorption positively influence virtual presence and sense of belonging positively influence social presence. In addition our results suggested that sense of presence in virtual world increase satisfaction and loyalty among virtual world users.
机译:虚拟世界作为电子人工环境,使用户能够在与他人交互的同时具有身份,是计算机介导通信环境的新实例之一。我们的研究旨在详细阐述虚拟世界的两种类型及其对第二次生命中的用户满意度和忠诚度的影响。此外,我们试图详细阐述影响虚拟和社会存在的因素。我们使用过调查,以从学生样本框架中收集数据。我们的样品是至少有三周的第二个生命经验,以衡量我们的模型。研究结果表明,认知吸收积极影响虚拟存在和归属感积极影响社会存在。此外,我们的结果表明,虚拟世界的存在感增加了虚拟世界用户的满意度和忠诚。

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