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Being There: An Empirical Look at Learning Outcomes in 3D Virtual Worlds

机译:存在:实证看3D虚拟世界中的学习结果

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Virtual worlds are a relatively new source of technology-mediated learning. Little is known about the results of learning in virtual worlds, and our knowledge is limited about how virtual worlds may lead to key learning outcomes (i.e., satisfaction and effectiveness). In this research we argue that because users of virtual worlds may perceive themselves as being in the world with others and have a pleasurable experience doing so, they are more likely to experience positive learning outcomes. In a study comprised of 53 participants, we studied learning satisfaction and effectiveness. Presence and flow increased learning satisfaction. We were surprised to find that in our study, flow actually decreased learning effectiveness. Additionally, we compared virtual world learning to face-to-face learning. We did not find significant differences in learning satisfaction or effectiveness.
机译:虚拟世界是一个相对良好的技术介导学习来源。关于在虚拟世界中学习的结果众所周知,我们的知识有限受虚拟世界如何导致关键学习结果(即满足和有效性)。在这项研究中,我们争辩说,由于虚拟世界的用户可能会被别人感到欣赏到世界上并具有愉快的体验,因此他们更有可能体验积极的学习结果。在一个由53名参与者组成的一项研究中,我们研究了学习满足和有效性。存在和流量增加了学习满足感。我们惊讶地发现,在我们的研究中,流动实际上减少了学习效率。此外,我们将虚拟世界与面对面学习进行了比较。我们没有发现学习满意度或有效性的显着差异。

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