首页> 外文会议>Congreso Argentino de Ciencias de la Informatica y Desarrollos de Investigacion >An interactive educational tool based on augmented reality, mobile applications and comic strips to teach children the Canari and Inca cultures in the Ecuadorian context
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An interactive educational tool based on augmented reality, mobile applications and comic strips to teach children the Canari and Inca cultures in the Ecuadorian context

机译:基于增强现实,移动应用和漫画条带的互动教育工具,以教育儿童在厄瓜多尔语境中的Canari和Inca文化

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摘要

According to the United Nations Educational, Scientific and Cultural Organization (UNESCO), due of the rapidity of cultural change, safeguarding the world's tangible and intangible cultural heritage has become an increasingly complex and multidimensional undertaking. Therefore, it is fundamental for the children and youth of today to learn the culture, values, and traditions that define their identity as well as the identity of their nation. For these reasons in this paper, we present an interactive app aimed at supporting both teaching and rescuing the heritage of Canari and Inca indigenous cultures. Our mobile app can be used at children's home or during the guided visits of one of the most important museums in Ecuador: the Pumapungo Museum. Likewise, the app can identify QR codes to show multimedia material to children, contains several 3D objects that are presented using Augmented Reality (AR), and incorporates a Natural Language Processing (NLP) module to determine the children's learning progress. In this line, it is important mentioning that children use the app to create small "stories" about the learned concepts. The app was tested in real guided visits in the museum with 30 children from three different schools (low and middle -income), and the results show high levels of interest in the contents and the app.
机译:根据联合国教育,科学和文化组织(教科文组织),由于文化变革的迅速,维护世界有形和无形的文化遗产已成为越来越复杂和多维的事业。因此,它对今天的儿童和青年来说是基本的,了解定义他们身份的文化,价值观和传统以及他们国家的身份。出于本文的这些原因,我们提出了一个旨在支持教学和拯救Canari和Inca土着文化的遗产的互动应用程序。我们的移动应用程序可用于儿童家或在厄瓜多尔最重要的博物馆之一:Pumapungo博物馆。同样,该应用程序可以识别QR码以向儿童显示多媒体材料,其中包含使用增强现实(AR)呈现的几个3D对象,并包含自然语言处理(NLP)模块来确定儿童的学习进度。在这一行中,重要的是提到儿童使用该应用程序创建关于学习概念的小“故事”。该应用程序在博物馆中的实际导游测试,其中30名不同学校的30名儿童(低和中间indome),结果显示了对内容和应用程序的高度兴趣。

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