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Defining Adaptive Proxemic Zones for Activity-Aware Navigation

机译:定义自适应Proxemic区以进行活动感知导航

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Many of the tasks that a service robot can perform at home involve navigation skills. In a real world scenario, the navigation system should consider individuals beyond just objects, theses days it is necessary to offer particular and dynamic representation in the scenario in order to enhance the HRI experience. In this paper, we use the proxemic theory to do this representation. The proxemic zones are not static. The culture or the context influences them and, if we have this influence into account, we can increase humans' comfort. Moreover, there are collaborative tasks in which these zones take different shapes to allow the task's best performance. This research develops a layer, the social layer, to represent and distribute the proxemics zones' information in a standard way, through a cost map and using it to perform a social navigate task. We have evaluated these components in a simulated scenario, performing different collaborative and human-robot interaction tasks and reducing the personal area invasion in a 32%. The material developed during this research can be found in a public repository (https://github.com/IntelligentRoboticsLabs/social_ navigation2_WAF), as well as instructions to facilitate the reproducibility of the results.
机译:服务机器人可以在家中执行的许多任务涉及导航技能。在真实的世界场景中,导航系统应考虑仅仅是对象之外的个人,这些日子必须在方案中提供特定和动态的表示,以提高HRI体验。在本文中,我们使用Proxemic理论来做到这一表示。接收区不是静态的。文化或背景影响了他们,如果我们考虑过这种影响,我们可以增加人类的舒适度。此外,这些区域有合作任务,其中这些区域采用不同的形状以允许任务的最佳性能。本研究开发了一个层,社交层,以标准的方式表示和分发专业区域的信息,通过成本映射并使用它来执行社交导航任务。我们在模拟场景中评估了这些组件,执行不同的协作和人机交互任务,并在32%中减少个人区域入侵。在本研究期间开发的材料可以在公共存储库中找到(https://github.com/intelligentroboticslabs/social_navigation2_waf),以及促进结果的再现性的说明。

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