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Motion Blitz: a new card game for assessing students' thinking level about physics

机译:运动闪电战:评估学生对物理学的思维水平的新牌游戏

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Critical thinking and problem-solving skills are crucial for the 21st century. Game-based learning (GBL) is a powerful teaching strategy for fostering these skills amongst students. GBL can reinforce knowledge and bridge the gap between what is learned by creating dynamic, fun, and exciting learning environments. This research developed a card game called "Motion Blitz" for teaching the physics concept of motion in one and two dimensions. Motion Blitz is a quick matching card game that consists of a deck of "Motion Cards" which picture motions in daily life and a selection of "Motion Symbols" displaying a path of motions: linear, projectile, circular, rotational, rolling, and simple harmonic motions. To play the game, one player starts by flipping over one of the "Motion Cards", then simultaneously everyone tries to figure out the proper "Motion Symbol" to grab. Figure it out and grab the right one to get the card/point. After playing, the teacher uses questions to stimulate student thinking and help students construct scientific knowledge. Finally, 12 questions according to Bloom's taxonomy are administrated to students. These questions are classified according to different cognitive levels ranging from low-level thinking (knowledge, comprehension) to high-level thinking (application, analysis, synthesis, and evaluation). Data analyses showed Motion Blitz's ability to elevate students' thinking level, over 90% of students scored well at a low level and 59% at a high level approximately. In addition, data indicated that students' thinking scores became lower at a higher level of thinking.
机译:批判性思维和解决问题的技能对于21世纪至关重要。基于游戏的学习(GBL)是一个强大的教学策略,用于促进学生之间的这些技能。 GBL可以加强知识并弥合通过创建动态,有趣和令人兴奋的学习环境所了解的内容之间的差距。这项研究开发了一个名为“运动闪电战”的纸牌游戏,用于教授一个和两个维度的物理概念。 Motion Blitz是一个快速匹配的卡片游戏,包括一个“运动卡”甲板,日常生活中的图片动作以及显示一条运动路径的“运动符号”:线性,弹丸,圆形,旋转,滚动和简单谐波运动。为了玩游戏,一名球员通过翻转一个“运动卡”开始,然后同时每个人都试图弄清楚正确的“运动符号”来抓取。弄清楚它并抓住正确的一个以获得卡/点。播放后,老师使用问题来激发学生思考,帮助学生构建科学知识。最后,根据Bloom的分类系统的12个问题管理给学生。这些问题根据从低级思维(知识,理解)到高级思维(应用,分析,综合和评估)的不同认知水平分类。数据分析表明,议案闪电群提升学生思维水平的能力,超过90%的学生在低水平的较低程度上得分,大约高达59%。此外,数据表明,学生的思维分数处于更高的思维程度。

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