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Players Perception of Loot Boxes

机译:球员对战利品盒的看法

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摘要

Loot boxes are a monetization technique in games where a player pays for a randomized chance at receiving an in-game item, either cosmetic or functional. They have recently been examined as a potential object for gambling, and government regulators are examining the issue of their use in games. To explore the issue and analyze players' perceptions 53 people were surveyed and played a simple loot box game with different settings. Findings include that showing item drop probabilities directly influences the opinion of players regarding the fairness of loot boxes and can affect further choice whether to open them, which supports the need for regulations on loot box use.
机译:Loot Boxes是一种在游戏中的货币化技术,玩家在接收游戏内项目的随机机会支付化妆品或功能。 他们最近被审查为赌博的潜在对象,政府监管机构正在研究他们在游戏中使用的问题。 为了探讨问题和分析玩家的看法,53人被调查并使用不同的设置进行了一个简单的战利品盒游戏。 调查结果包括显示项目降低概率直接影响球员关于战利品盒的公平性的影响,并可以进一步选择是否打开它们,这支持对战利品箱的需要。

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