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Loot Distribution in Massive Online Games: Foreseeing Impacts on the Players Base

机译:大规模在线游戏中的战利品分布:对玩家群的预见影响

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In these last years, we have assisted to a skyrocketing diffusion of Massively Multi-player Online Role-Playing Games (MMORPGs) and Massively Multiplayer Online Games (MMOs or MMOGs). In these environments, which are complex socio-technical distributed systems, a huge amount of players interact to have fun and develop their characters. Looting Systems (LSs) help allocating valuable in- game objects, as fairly as possible, among the participating players. The medium/long term effects of the adoption of different Looting Systems on players have not yet been adequately investigated, in spite of the fact that they could impact heavily on players'' satisfaction and hence on their "fidelity" to a specific game service. In the present work, we simulate the impact of several LSs on different players base, offering hints for reflection and further investigation to MMOs developers.
机译:在最近几年中,我们协助大规模多人在线角色扮演游戏(MMORPG)和大规模多人在线游戏(MMOs或MMOG)的飞速传播。在这些复杂的社会技术分布式系统的环境中,大量的玩家进行互动以获取乐趣并发展自己的角色。掠夺系统(LSs)帮助在参与玩家之间尽可能公平地分配有价值的游戏对象。尽管采用不同的掠夺系统对玩家的中期/长期影响可能会严重影响玩家的满意度,进而影响他们对特定游戏服务的“忠诚度”,但尚未进行充分的调查。在当前的工作中,我们模拟了几个LS对不同玩家基础的影响,为MMO开发人员提供了反思和进一步研究的提示。

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