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Applied research of somatosensory game based on Kinect and Unity3D data integration technology

机译:基于Kinect和Unity3D数据集成技术的躯体感应杂志的应用研究

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The paper analyzes data integration technology about Kinect and Unity3D. Authors design scheme based on WPF and Unity 3D internal calling mode. System includes screen show module, Unity3D and Kinect interface module and data acquisition module. There are scene settings, rigging, mirroring sports, close-range model, smoothing processing and other functions in Unity3D; and codes implement the device control, rigging algorithm, equipment image acquisition in Kinect. Tested by C # on unmanaged dll's management, it is a good scheme to import Kinect hardware driver program and calling a custom data structures and algorithms to achieve the unity 3D scene. In the unity 3D scene, Kinect somatosensory camera control motion of models to improve the development efficiency of somatosensory game, which has certain social value in development and application of somatosensory game.
机译:本文分析了关于Kinect和Unity3D的数据集成技术。基于WPF和Unity 3D内部调用模式的作者设计方案。系统包括屏幕显示模块,UNITY3D和Kinect接口模块和数据采集模块。有现场设置,索引,镜像运动,近距离模型,平滑处理和UNITY3D的其他功能;并且代码实现了仪器控制,索引算法,在Kinect中的设备图像采集。在C#上测试了非托管DLL管理,它是导入Kinect硬件驱动程序程序的良好方案,并调用自定义数据结构和算法来实现Unity 3D场景。在Unity 3D场景中,Kinect Somatosory摄像机控制模型的运动,提高躯体感觉游戏的发展效率,具有若干社会价值在躯体感觉游戏的发展和应用中。

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