首页> 美国卫生研究院文献>Journal of Diabetes Science and Technology >Virtual Reality Technologies for Research and Education in Obesity and Diabetes - Sponsored by the National Institutes of Health and Department of Defense: Integrative Gaming: A Framework for Sustainable Game-Based Diabetes Management
【2h】

Virtual Reality Technologies for Research and Education in Obesity and Diabetes - Sponsored by the National Institutes of Health and Department of Defense: Integrative Gaming: A Framework for Sustainable Game-Based Diabetes Management

机译:用于肥胖症和糖尿病的研究和教育的虚拟现实技术-由美国国立卫生研究院和国防部赞助:综合游戏:基于游戏的可持续糖尿病管理框架

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Obesity and diabetes have reached epidemic proportions in both developing and developed nations. While doctors and caregivers stress the importance of physical exercise in maintaining a healthy lifestyle, many people have difficulty subscribing to a healthy lifestyle. Virtual reality games offer a potentially exciting aid in accelerating and sustaining behavior change. However, care needs to be taken to develop sustainable models of employing games for the management of diabetes and obesity. In this article, we propose an integrative gaming paradigm designed to combine multiple activities involving physical exercises and cognitive skills through a game-based storyline. The persuasive story acts as a motivational binder that enables a user to perform multiple activities such as running, cycling, and problem solving. These activities guide a virtual character through different stages of the game. While performing the activities in the games, users wear sensors that can measure movement (accelerometers, gyrometers, magnetometers) and sense physiological measures (heart rate, pulse oximeter oxygen saturation). These measures drive the game and are stored and analyzed on a cloud computing platform. A prototype integrative gaming system is described and design considerations are discussed. The system is highly configurable and allows researchers to build games for the system with ease and drive the games with different types of activities. The capabilities of the system allow for engaging and motivating the user in the long term. Clinicians can employ the system to collect clinically relevant data in a seamless manner.
机译:肥胖和糖尿病在发展中国家和发达国家都已达到流行病的程度。尽管医生和护理人员强调体育锻炼对保持健康生活方式的重要性,但许多人仍难以订购健康生活方式。虚拟现实游戏为加速和维持行为改变提供了潜在的激动人心的帮助。但是,需要谨慎开发使用游戏来管理糖尿病和肥胖症的可持续模型。在本文中,我们提出了一种综合游戏范例,旨在通过基于游戏的故事情节将涉及体育锻炼和认知技能的多种活动结合在一起。具有说服力的故事充当了激励约束,使用户能够执行多种活动,例如跑步,骑自行车和解决问题。这些活动在游戏的不同阶段指导虚拟角色。在游戏中进行活动时,用户佩戴可以测量运动(加速度计,陀螺仪,磁力计)并感应生理指标(心率,脉搏血氧仪血氧饱和度)的传感器。这些措施可以驱动游戏,并在云计算平台上进行存储和分析。描述了原型集成游戏系统,并讨论了设计注意事项。该系统是高度可配置的,使研究人员可以轻松地为系统构建游戏,并通过不同类型的活动来驱动游戏。该系统的功能可以长期吸引和激励用户。临床医生可以使用该系统以无缝方式收集临床相关数据。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号