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Self-adjust Terrain LOD Rendering Based on GPU

机译:基于GPU的自调整地形LOD渲染

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摘要

This paper presents a kind of adaptive rendering algorithm based on the data structure of patch block. It adopts the Tessellation technology and index template technology. The terrain is rendered through the index template technology when it does not need high precision geometric characteristic. The paper presents the calculation model of subdivision coefficient based on the patch boundary and deals with the result of the calculation when the terrain needs high precision geometric characteristic. The result of the experiment indicates the algorithm can improve the rate of frame and the effect is more reality. The terrain of higher detail will be rendered when we input more rough grids.
机译:本文介绍了一种基于补丁块数据结构的自适应渲染算法。它采用镶嵌技术和索引模板技术。当它不需要高精度几何特征时,通过索引模板技术呈现地形。本文介绍了基于贴片边界的细分系数的计算模型,并在地形需要高精度几何特征时处理计算结果。实验结果表明该算法可以提高帧的速率,效果更现实。当我们输入更粗略的网格时,将呈现更高细节的地形。

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