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Memex Music and Gambling Games: EVE's Take on Lucky Number 13

机译:Memex音乐和赌博游戏:夏娃的幸运数字13

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摘要

Memex is an algorithmic composition, created by a computer program that operates on a database of works by Bach, Mozart and Beethoven. The program steps forward with probability Q and jumps backward with probability P=l-Q along note links in this database - where the P/Q odds are set by a human artist. Coincidentally, the backward/forward odds used in composing Memex are the same as the win/loss odds of a typical slot machine, i.e., P=0.13. Here we use a computational theory of aesthetics to draw a cognitive connection between the "flow" of Memex and the "fun" of gambling. Each aesthetic experience is quantified in terms of marginal entropies, and the computed results are seen to be similar when plotted in the form of "Goldilocks functions" - which show how pleasure varies with probability P. This finding suggests that pleasure may be modeled by information gains in these and perhaps other media experiences.
机译:Memex是一种算法组成,由计算机程序创建,该计算机程序在Bach,Mozart和贝多芬的作品数据库上运行。该程序以概率Q向前步骤,并在此数据库中沿概率p = l-q向后跳跃 - 其中p / q赔率由人类艺术家设置。巧合,作曲Memex中使用的后/前赔率与典型的槽机的赢/损耗,即P = 0.13相同。在这里,我们使用美学的计算理论,在Memex的“流动”与赌博的“乐趣”之间绘制认知联系。在边缘进熵方面,每个审美经验量化,并且在绘制以“金发姑娘功能”的形式绘制时,计算结果被认为是相似的 - 这表明了概率P如何变化。这一发现表明乐趣可能是通过信息建模的在这些中获得这些媒体经历。

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