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A Design Methodology for Systems-on-Chips (SOCs) Modeling and Simulation using IP Cores

机译:使用IP核心的系统上芯片(SOC)建模和仿真的设计方法

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Growing requirements on the correct design of high performance multimedia systems in a short time force us to use IP's blocks in many designs. However, their correct integration in a design implies more complex verification problems. In this paper, we present a C++/SystemC based simulation flow at multiple levels of abstraction. Our approach is to use SystemC to describe both application and a set of algorithmic IP cores to be incorporated throughout the design flow. Our methodology supports design refinement through four main abstraction levels, offers verification techniques at each level and allows the use of EDA co-verification tools. The use of C++/SystemC to model all parts of the system provides great flexibility and enables faster simulation compared to existing methodologies. An illustrative case study for wavelet based compression system design shows that our methodology supports efficient algorithmic specification, where IP models can be easily incorporated, modified and simulated in order to quickly evaluate alternative system implementation.
机译:在短时间内对高性能多媒体系统的正确设计不断增长的要求,我们将在许多设计中使用IP块。但是,它们在设计中的正确集成意味着更复杂的验证问题。在本文中,我们在多级抽象中介绍了基于C ++ / Systemc的仿真流。我们的方法是使用Systemc来描述应用程序和一组算法IP核心,以在整个设计流程中结合。我们的方法支持通过四个主要抽象级别设计精制,在每个级别提供验证技术,并允许使用EDA共同验证工具。使用C ++ / Systemc来建模系统的所有部分都提供了很大的灵活性,并且与现有方法相比,可以更快地模拟。基于小波的压缩系统设计的说明性案例研究表明,我们的方法支持高效的算法规范,其中可以轻松地融合,修改和模拟IP模型,以便快速评估替代系统实现。

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