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Hikayat Sang Kancil and Buaya: an Interactive Animation

机译:Hykayat The Kancil和Crocodile:互动动画

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This research attempts to provide a platform to help sustain Malay folklore that is forgotten over time. Thus, an interactive 2D animation about the Tale of Mousedeer and Crocodile or 'Hikayat Sang Kancil & Buaya' was proposed as a new alternative of folklore storytelling to enhance user experience. There are three main objectives in this study. Firstly, to identify the main factors contributing to the abandoning of the Malay folklore. Secondly, to analyse the existing tools and media available related to sustaining Malay folklore. Lastly, to design an interactive animation to help sustain Malay folklore by adapting it into the modem world through technology. The research methods used in this research were both qualitative and quantitative, to help obtain information, opinions, and ideas related to the research from the view of professionals from various backgrounds. The technology used is motion sensor technology using Leap Motion Controller to enable the interactivity between the animation and the user. The outcomes from this study shows that the respondents enjoy this new platform for Malay folklore storytelling. As a conclusion, this research helps to sustain the Malay folklore from the being swallowed by the modernization.
机译:这项研究试图提供一个平台,帮助维持随着时间的推移被遗忘的马来民间传说。因此,有关摩西德和鳄鱼的故事的互动2D动画或“Hikayat Sancil&Buaya”是民间传说讲故事的新替代方案,以提高用户体验。这项研究有三个主要目标。首先,确定有助于放弃马来民间传说的主要因素。其次,分析与维持马来民间传说有关的现有工具和媒体。最后,设计一个互动动画,通过技术将它适应调制解调器世界来帮助维持马来民间传说。本研究中使用的研究方法既有定性和定量,有助于获取与各种背景专业人员视野相关的信息,意见和思想。使用的技术是使用跳跃运动控制器的运动传感器技术,以使动画和用户之间的交互性。本研究的结果表明,受访者享有这个新的马来民间传说讲故事的新平台。作为一个结论,这项研究有助于从现代化吞噬的被吞下来维持马来民间传说。

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