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The Investigation on Creative Thinking into Projected-Base Programming Course for College Students

机译:大学生预计基础规划课程创造性思考的调查

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The purpose of this research is to integrate creative thinking strategies and skills into a project-based programming course for undergraduate students from information engineering and engineering and sciences departments. For creativity training, this study uses Mind map tool in the course to reinforce students' divergent thinking ability, and for the projects, this study provides Arduino quadcopters and various sensors for students to program their controlled flights in order to enhance students' programming and convergent thinking abilities. The course is taught to a group of 38 freshmen from an engineering and science department in a university in southern Taiwan. Both qualitative and quantitative research methods, including programming ability test, Abbreviated Torrance Test for Adults (ATTA), and expert's participant observations, are used in this research for evaluating the course performance in a one-group pretest-posttest design. The results in students' programming ability tests indicate that the programming ability of students is positively and significantly improved by the project-based course. From the after-course surveys and the expert's participant observations, this study finds students, after hand-on projects, show strong learning interest and motivation. From the ATTA tests, this study can confirm the positive enhancement in students' creativity after they participate in the creative project-based programming course, but there is no significant difference in the overall creativity performance between the ATTA pre- and post-tests. Suggestions are provided in this study to further strengthen the effectiveness and efficiency of future instruction and investigation in relevant courses.
机译:本研究的目的是将创新思维策略和技能集成为来自信息工程和工程和科学部门的本科生的基于项目的编程课程。对于创意培训,本研究在课程中使用思维地图工具来强化学生的发散思维能力,以及项目,为学生提供Arduino Quadcopters和各种传感器,以便为增强学生的编程和融合来编制他们的受控航班思维能力。该课程被教导到台湾南部大学工程和科学部门的38名新生。在本研究中使用了定性和定量研究方法,包括编程能力测试,包括成人(ATTA)和专家的参与者观察的专家的参与者观察,用于评估一组预测试后设计的课程绩效。学生编程能力测试的结果表明,基于项目的课程,学生的编程能力积极而且显着改善。从课程调查和专家的参与者观察中,这项研究发现学生,在手持项目后,表现出强烈的学习兴趣和动力。从ATTA测试中,本研究可以在参与创意项目的编程课程后确认学生创造力的积极增强,但ATTA在测试后和测试后的整体创造性能没有显着差异。本研究提供了建议,以进一步加强相关课程未来指导和调查的效力和效率。

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