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Local Path Planning for Intelligent Vehicle Obstacle Avoidance Based on Dubins Curve and Tentacle Algorithm

机译:基于Dubins曲线和触手算法的智能车辆障碍避免本地路径规划

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Local path planning for obstacle avoidance is one of the core topics of intelligent vehicle. A novel method based on dubins curve and tentacle algorithm is proposed in this article, with the consideration of obstacle avoidance and vehicle motion constraints. First, the preview distance of the vehicle is given according to the current speed, so that the preview point can be found with the information of global path. Then dubins curve is adopted to find a path with appropriate turning radius, between the current position and preview point, satisfying the constraints of current direction and target direction, considering handling and ride comfort of the vehicle. In order to avoid obstacle, tentacle algorithm is adopted. 20 tentacle points are given by moving the original preview point, and then 21 local paths can be given by using dubins curve. Cost function is used to find out the best option of the 21 paths. The distance to obstacle, the final distance to original preview point and the change of moving direction are taken into consideration in the cost function. By applying dubins curve and tentacle algorithm, a local path with obstacle avoidance and better vehicle handling can be obtained. Simulations have been carried out with the co-simulation of Matlab /Simulink and CarMaker. Results show that the vehicle can avoid the collision with static and moving obstacles. The vehicle trajectories were smooth, and the turning radius was kept in a suitable range to ensure the vehicle handling. Simulation results show that the proposed local path planning method can realize obstacle avoidance with good handling performance.
机译:避免障碍物的本地路径规划是智能车辆的核心主题之一。本文提出了一种基于Dubins曲线和触手算法的新方法,考虑到避免避免和车辆运动约束。首先,根据当前速度给出车辆的预览距离,从而可以使用全局路径的信息找到预览点。然后采用杜宾斯曲线来找到具有适当转向半径的路径,在当前位置和预览点之间,满足当前方向和目标方向的约束,考虑处理和乘坐车辆的舒适度。为了避免障碍物,采用触手算法。通过移动原始预览点给出20个触须点,然后可以使用Dubins曲线给出21个本地路径。成本函数用于找出21路径的最佳选择。在成本函数中考虑到障碍物的距离,到原始预览点的最终距离和移动方向的变化。通过应用Dubins曲线和触手算法,可以获得具有障碍物避免和更好的车辆处理的本地路径。利用MATLAB / SIMULINK和CARMAKER的共模进行了模拟。结果表明,车辆可以避免与静态和移动障碍物的碰撞。车辆轨迹光滑,转动半径保持在合适的范围内,以确保车辆处理。仿真结果表明,拟议的本地路径规划方法可以实现良好的处理性能避免障碍物。

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