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Meta-Design and the Triple Learning Organization in Architectural Design Process

机译:Meta-Design和建筑设计过程中的三重学习组织

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The paper delves into the improvement of Meta-Design methodology being the result of implementation of triple learning organization. Grown from the concept of reflective practice, it offers an opportunity to segregate and hierarchize both criteria and knowledge management and at least twofold application. It induces constant feedback loops recharging the basic level of "design" with second level of'learning from design" and third level of "learning from learning"'. While learning from design reflects the absorption of knowledge, structuralization of skills, management of information, learning from learning gives deeper understanding and provides axiological perspective which is necessary when combining cultural, social, and abstract conceptual problems. The second level involves multidisciplinary applications imported from many engineering disciplines, technical sciences, but also psychological background, or social environment. The third level confronts these applications with their respective sciences (wide extra-architectural knowledge) and axiological issues. This distinction may be represented in difference between e.g. purposeful, systemic use of participatory design which again generates experience-by-doing versus use of disciplinary knowledge starting from its theoretical framework, then narrowed down to be relevant to particular design task. The paper discusses the application in two cases: awarded competition proposal of Digital Arts Museum in Madrid and BAIRI university building. Both cases summarize the effects of implementation and expose the impact of triple-loop knowledge circles onto design, teaching the architect or helping them to learn how to manage information flows and how to accommodate paradigm shifts in the architectural design process.
机译:本文深入研究了多彩的设计方法是实现三重学习型组织的结果的改善。从反思性实践的概念生长,它提供了一个机会来隔离和hierarchize两个标准和知识管理以及至少两倍的应用。这导致持续的反馈回路充电“设计”从设计二级of'learning”和第三级‘从学习’”学习的基本水平。虽然从设计体现了学习知识的信息吸收,技能结构化,管理,从学习中给出了更深入的了解,并提供价值论的角度相结合的文化,社会和抽象的概念上的问题时,这是必要的。第二个层次涉及许多工程学科进口多学科的应用,技术科学,也是心理背景,或社会环境。该第三个层面面临各自的科学这些应用程序(宽额外的建筑知识)和价值论的问题。这区别可在例如有目的的,全身使用参与式设计的区别,再次产生体验边做与利用学科知识出发来表示从它的理论框架原理兽人,然后缩小是涉及到具体的设计任务。本文讨论了在两种情况下的应用:在马德里和百日鸡高校建设数字艺术博物馆颁发的竞争方案。这两种情况总结实施的效果和曝光在设计三环路知识圈的影响,教学建筑师或帮助他们学习如何管理信息流,以及如何适应在建筑设计过程中的范式转换。

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