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Using LEGO for Learning Fractions, Supporting or Distracting?

机译:使用乐高进行学习分数,支持或分散注意力?

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The role of games used for learning mathematics is still in debate. However, many research revealed that it gave positive effects on both students' motivation and performance in mathematics. Therefore, this study aims at investigating the effects of using LEGO-as one of games which students are familiar with, for learning mathematics, on both students' conceptual knowledge of fractions and students' attitude in learning mathematics. A set of learning activities consisting three meetings of fractions learning was designed for this study. The activities were mainly about solving word-context problems using LEGO as the model. Thirty students of seven grade with high-ability in mathematics and thirty two students with low-ability in mathematics were involved in this study. The data were collected through students' written works, video registration and field notes during the teaching and learning activities. The results indicate that in general the use of LEGO in learning activities support the conceptual understanding on fractions for both students with high-ability and low-ability in mathematics. Moreover, for students with low-ability in mathematics, it promotes the computational skill of fractions operation. The evidences also suggest that bringing LEGO into classroom activities improve students' motivation and engagement. However, in some cases, students were more focus on playing than learning. Therefore, teachers play important roles on providing clear pedagogical instructions about the way to use LEGO properly.
机译:用于学习数学的游戏的作用仍在辩论中。然而,许多研究表明,它对学生的动机和数学表现进行了积极影响。因此,本研究旨在调查使用乐高的效果 - 作为学生熟悉的游戏之一,以便学习数学,以学习分数和学生在学习数学方面的态度。为这项研究设计了一系列包括三次分数学习会议的学习活动。这些活动主要是用Lego作为模型解决词语问题。这项研究参与了这项研究的三十名高能力,具有高能力的七年级,高能力,有三十二名具有低能力的学生。在教学和学习活动期间,通过学生的书面作品,视频登记和现场票据收集数据。结果表明,一般来说,乐高在学习活动中的使用支持对数学高能力和低能力的学生对分数的概念理解。此外,对于数学中具有低能力的学生,它促进了分数操作的计算技巧。证据还建议将乐高带入课堂活动,提高学生的动力和参与。但是,在某些情况下,学生更加注重比较。因此,教师在提供正确使用乐高的方式提供明确的教学指示的重要作用。

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