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Mobility versus terrain: a game theoretic approach

机译:移动性与地形:游戏理论方法

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Mobility and terrain are two sides of the same coin. You cannot describe mobility unless you describe the terrain. For example, if my world is trench warfare, the tank may be the ideal vehicle. If my world is urban warfare, clearing buildings and such, the tank may not be an ideal vehicle, perhaps an anthropomorphic robot would be better. We seek a general framework for mobility that captures the relative value of different mobility strategies. Game theory is positively the right way to analyze the interactions of rational players who behave strategically. In this paper, we will describe the interactions between a mobility player, who is trying to make it from point A to point B with one chance to refuel, and a terrain player who is trying to minimize that probability by placing an obstacle somewhere along the path from A to B. In previous work, we used Monte Carlo methods to analyze this mobility game, and found optimal strategies for a discretized version of the game. Here we show the relationship of this game to a classic game of timing, and use solution methods from that literature to solve for optimal strategies in a continuous version of this mobility game.
机译:移动和地形是同一硬币的两面。除非您描述地形,否则您无法描述移动性。例如,如果我的世界是沟渠战,那么坦克可能是理想的车辆。如果我的世界是城市战争,清理建筑物等,油箱可能不是一个理想的车辆,也许拟人统计机器人会更好。我们寻求一般的移动框架,捕捉不同移动策略的相对价值。博弈论积极地是分析战略性地表现的理性球员的相互作用的正确方法。在本文中,我们将描述移动者之间的相互作用,他们试图将其从一个点到B点,并有机会加油,以及一名地形球员,他试图通过在某处放置障碍物的障碍从A到B的路径。在以前的工作中,我们使用Monte Carlo方法来分析这种移动游戏,并找到了游戏的离散版的最佳策略。在这里,我们将该游戏与经典的时机游戏的关系显示,并使用该文献中的解决方案方法来解决此移动游戏的连续版本的最佳策略。

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