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Mathematical Dungeon: Development of the Serious Game Focused on Geometry

机译:数学地牢:开发严肃的游戏专注于几何形状

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With the current spread of information and communication technologies (ICT), games can be even more implemented into school curriculums. Therefore, serious games (SG) may be more attractive not just for pupils, but also for teachers and lectors. The main purpose of this research is to introduce the first stage of our research: developing a 3D SG called Mathematical Dungeon focused on geometry for second-level primary school pupils. The SG consisted of several activities to learn basic geometric shapes (cubes and rectangular prism - cuboid). The Unity3Dgame engine was used as a development tool. We discuss the process of design and development such as modeling, scripting, creating scenes, rooms etc.. Pupils can interact with those scenes using personal computer or laptops. Game-based learning could be promoted as a way of offering something new and interesting and could enhance science, technology, engineering and mathematics education [1].
机译:随着当前信息和通信技术的传播(ICT),游戏可以更加进入学校课程。因此,严重的游戏(SG)不仅适用于学生,也可能更具吸引力,也可能对教师和州来说。本研究的主要目的是介绍我们研究的第一阶段:开发一个名为数学地牢的3D SG,专注于二级小学生的几何形状。 SG由几种学习基本几何形状(立方体和矩形棱镜 - 长方体)的活动组成。 Unity3Dgame引擎被用作开发工具。我们讨论了设计和开发的过程,如建模,脚本,创建场景,房间等。学生可以使用个人计算机或笔记本电脑与这些场景进行交互。基于游戏的学习可以作为提供新的和有趣的方式,可以增强科学,技术,工程和数学教育[1]。

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