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Educators as Game Developers--Model-Driven Visual Programming of Serious Games

机译:教育工作者作为游戏开发者 - 模型驱动的严肃游戏视觉编程

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Students use their own mobile devices like laptops, smartphones and tablets to work and study anywhere and anytime. Consequently, there is a high interest in using one's own mobile devices in the educational context. This presents a chance as well as a challenge for educators, who can now make use of mobile learning for supplying their students with tailored didactical content that is accessible anywhere and anytime. Therefore, in our work, we focus on presenting educational content using serious games. In order to allow educators without technical knowledge to create custom serious games, we propose a model-driven visual programming framework. In this paper, we present our framework, which consists of GLiSMo--a domain-specific modeling language--and the visual programming environment for serious games (VIPEr) that allows educators to use their didactical knowledge with a point and click graphical editor to create their own serious games.
机译:学生使用自己的移动设备,如笔记本电脑,智能手机和平板电脑,随时随地和任何地方工作和学习。因此,在教育背景中使用自己的移动设备存在很高的兴趣。这提出了一个机会以及教育工作者的挑战,他们现在可以利用移动学习,为他们的学生提供量身定制的教学内容,可随时随地访问。因此,在我们的工作中,我们专注于使用严肃的游戏提出教育内容。为了允许没有技术知识的教育者创建定制严重游戏,我们提出了一种模型驱动的视觉编程框架。在本文中,我们介绍了我们的框架,它由Glismo - 一种特定于域的建模语言 - 以及用于严重游戏(VIPER)的可视化编程环境,允许教育者用一个点使用他们的教学知识,然后点击图形编辑器创造自己的严肃游戏。

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