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Augmenting traditional playground games to enhance game experience

机译:增强传统游乐场游戏以增强游戏体验

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Technology can provide engaging game experiences. However, it can also decrease the exhibition of essential play behavior such as social interaction and physical activity. In this paper, we discuss how the Interactive Tag Playground (ITP) can enhance the traditional tag game experience by making it more enjoyable and immersive without sacrificing social and physically active behavior. Additionally, we also show it can double as a research tool to analyze player behavior using data obtained in-game. These conclusions are derived from a user study and behavior analysis of participants playing traditional and interactive tag game sessions. The findings lead us to believe that the ITP can provide an engaging tag experience while facilitating the analysis of player behavior and promoting key aspects of play.
机译:技术可以提供吸引游戏体验。然而,它还可以减少对社会互动和身体活动等基本戏剧行为的展览。在本文中,我们讨论了互动标签游乐场(ITP)如何通过使其更令人愉快和沉浸在不牺牲社会和身体活动行为的情况下,可以提高传统的标签游戏体验。此外,我们还显示它可以将其作为研究工具翻番,以使用在游戏中获得的数据分析玩家行为。这些结论来自参与者演奏传统和互动标签游戏会议的用户的学习和行为分析。调查结果导致我们相信ITP可以提供吸引标签经验,同时促进玩家行为的分析和促进游戏的关键方面。

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