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Augmenting playspaces to enhance the game experience: A tag game case study

机译:增强游戏空间以增强游戏体验:标记游戏案例研究

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摘要

Introducing technology into games can improve players' game experience. However, it can also reduce the amount of physical activity and social interaction. In this article, we discuss how we enhance the game of tag with technology such that physical and social characteristics of the game are retained. We first present an analysis of the behavior of children playing traditional tag games. Based on these observations, we designed the Interactive Tag Playground (HP), an interactive installation that uses tracking and floor projections to enhance the game of tag. We evaluate the HP in one user study with adults and one with children. We compare players' reported experiences when playing both traditional and interactive tag. Players report significantly higher engagement and immersion when playing interactive tag. We also use tracking data collected automatically to quantitatively analyze player behavior in both tag games. Players exhibit similar patterns of physical activity and interactions in both game types. We can therefore conclude that interactive technology can be used to make traditional games more engaging, without losing social and physical character of the game.
机译:在游戏中引入技术可以改善玩家的游戏体验。但是,它也可以减少体育活动和社交互动的数量。在本文中,我们讨论了如何使用技术增强标签游戏,从而保留游戏的物理和社会特性。我们首先对孩子玩传统标签游戏的行为进行分析。基于这些观察,我们设计了交互式标签游乐场(HP),这是一种使用跟踪和地板投影来增强标签游戏性的交互式装置。我们在一项针对成人的用户研究和一项针对儿童的用户研究中评估了HP。我们比较播放传统和互动标签时玩家报告的体验。玩家在玩互动式标签时会表现出更高的参与度和沉浸感。我们还使用自动收集的跟踪数据来定量分析两个标签游戏中的玩家行为。玩家在两种游戏类型中都表现出相似的身体活动和互动模式。因此,我们可以得出结论,可以使用交互式技术使传统游戏更具吸引力,而又不会失去游戏的社会和物理特性。

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