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Proposing University Students Learning Approach - Learning and Playing via Facebook

机译:提出大学生学习方法 - 通过Facebook学习和播放

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Game enhanced learning (GEL) or computer aids education (CAE) presupposes that game-like applications and computer-based tools enable to improve learners' cognitive and social skills. However, there is a limited amount of relevant literature and empirical studies available to provide a better understanding of how the fuzzy mathematical model is applied in an English-as-a-foreign-language (EFL) learning context. This research is intended to propose a decision-making model on the university EFL students' approach to learning through playing games on Facebook. This study administered an online questionnaire to the university students, and then mined their opinions, in an attempt to build a possible learning approach and analyzing model. The issue of whether CAE combining games motivates university students to learn is explored by employing the fuzzy decision-making model which was applied within this case study. The results indicated a positive relationship between learning and playing games via Facebook as university students playing games on Facebook would enhance learning the subject of English, especially in enhancing learning motivation. This research suggests that it is necessary to apply this fuzzy model in other courses in order to make comparisons. It also suggests that teachers should design simple games for their lessons to enhance their students' learning motivation.
机译:游戏增强学习(凝胶)或计算机辅助教育(CAE)预先假定游戏类似的应用程序和基于计算机的工具,可以提高学习者的认知和社交技巧。然而,有一些有限的相关文献和实证研究可用于更好地理解模糊数学模型如何以英语作为外语(EFL)学习背景应用。该研究旨在提出关于大学EFL学生在Facebook上玩游戏的学习方法的决策模型。本研究向大学生进行了一个在线调查问卷,然后开采了他们的意见,以试图建立一个可能的学习方法和分析模型。 CAE组合游戏的问题是通过采用在本案例研究中应用的模糊决策模型来探索大学生学习的大学学生。结果表明,通过Facebook作为大学生在Facebook上玩游戏的学习和玩游戏之间的积极关系将加强学习英语的主题,特别是在提高学习动机方面。该研究表明,有必要在其他课程中应用这种模糊模型,以便进行比较。它还表明,教师应该为他们的课程设计简单的游戏,以提高学生的学习动机。

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