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Senior-Driven Design and Development of Tablet-Based Cognitive Games

机译:基于平板电脑认知游戏的高级设计与开发

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This paper describes the design and development of a tablet-based gaming platform targeting the senior population, aiming at improving their overall wellbeing by stimulating their cognitive capabilities and promoting social interaction between players. To achieve these goals, we started by performing a study of the specific characteristics of the senior user as well as what makes a game appealing to the player. Furthermore we investigated why the tablet proves to be an advantageous device to our target audience. Based on the results of our research, we developed a solution that incorporates cognitive and social mechanisms into its games, while performing iterative evaluations together with the final user by adopting a user-centered design methodology. In each design phase, a pre-selected group of senior participants experimented with the game platform and provided feedback to improve its features and usability. Through a series of short-term and a long-term evaluation, the game platform proved to be appealing to its intended users, providing an enjoyable gaming experience.
机译:本文介绍了针对高级人口的平板电脑的游戏平台的设计和开发,旨在通过刺激其认知能力并促进球员之间的社会互动来改善整体福祉。为了实现这些目标,我们首先表演了高级用户的具体特征以及使游戏吸引到玩家的比赛。此外,我们调查了为什么这款平板电脑被证明是我们目标受众的有利设备。根据我们研究的结果,我们开发了一种解决方案,该解决方案将认知和社会机制纳入其游戏,同时通过采用以用户为中心的设计方法与最终用户一起进行迭代评估。在每个设计阶段,预先选定的高级参与者进行了实验的游戏平台,并提供了反馈以改善其特征和可用性。通过一系列短期和长期的评估,游戏平台证明对其预定用户有吸引力,提供愉快的游戏体验。

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