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CPA METHOD FOR PROVIDING A PHONICS GAME FOR Cognitive Processing Ability Development for Korean DYSLEXIA INTERVENTION SERVICE AND GAME SERVER USING THE SAME
CPA METHOD FOR PROVIDING A PHONICS GAME FOR Cognitive Processing Ability Development for Korean DYSLEXIA INTERVENTION SERVICE AND GAME SERVER USING THE SAME
In a method for providing a phonics game for developing Cognitive Processing Ability (CPA) for a Hangul dyslexia mediation service, (a) a game server, (i) providing a pronunciation sound corresponding to a specific Hangul word, and providing a first on a predetermined screen space. A process for providing the specific Hangul word at a location, wherein the specific Hangul word includes at least one syllable, and a specific phoneme that is at least one of the phonemes constituting the syllable, which is an initial, neutral, and ending, is provided in a state of being omitted, And (ii) performing a process of providing a mobile object having a function of generating a triggering effect at an arbitrary moment manipulated by a user at a second location on the predetermined screen space as a graphic user interface. (b) The server displays a plurality of characters with the first position and the second position fixed on the screen space-information about a plurality of candidate groups for Korean consonants and Korean vowels through each of the plurality of characters, , A specific Hangul consonant or a specific Hangul vowel from the plurality of candidate groups is displayed through a specific character among the plurality of characters, but the specific Hangul consonant or the specific Hangul vowel corresponds to a specific phoneme that can be used to fill the missing state. -Performing a process of providing a visual effect of moving in at least one direction; And (c) the server, (i) when the user manipulates the movable object using the graphic user interface to generate the triggering effect, displays a state in which the movable object moves while drawing a predetermined first trajectory. And (ii) the movable object moving along the first trajectory with reference to the time position of the movable object moving along the first trajectory and the time position according to the second trajectory as the movement trajectory of the specific character. When it is detected that the distance between the time position of and the time position of the specific character moving along the second trajectory is less than or equal to a preset threshold, providing positive feedback; and a method including the same and a game server using the same.
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