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Game-Based Student Response System Applied to a Multidisciplinary Teaching Context

机译:基于游戏的学生响应系统应用于多学科教学背景

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The prevailing need to promote the application of active methodologies to develop the teaching-learning process in an effective way led to this work. The aim was to evidence the efficiency of an Information and Communication Technologies (ICT) resource for the generation of a collaborative and multidisciplinary context in the university teaching activity within dissimilar fields of knowledge. A Game-based Student Response System (GSRS) was implemented as a common tool for different teachers of non-related fields of knowledge with a view to enhance critical thinking and engagement in the students. The outcomes showed that this methodology increased the involvement and reduced part of the degree of abstraction that complex contents entail. Thus, the environment varied significantly with respect to the traditional relationship between students and teachers, since the latter are in charge of generating student-centred experiences based on interaction. As a result, feedback information was gathered in order to rearrange contents and consider novel strategies. In addition, this work eased the acquisition of knowledge, competence development and the achievement of teaching objectives by the students.
机译:普遍需要促进积极方法的应用,以有效的方式发展教学过程,导致这项工作。目的是证明信息和通信技术(ICT)资源的效率为在不同知识领域的大学教学活动中生成大学教学活动的协作和多学科背景。基于游戏的学生响应系统(GSRS)被实施为不同教师的非相关知识领域的共同工具,以增强批判性思维和学生参与。结果表明,该方法增加了复杂内容所需的抽象程度的参与和减少部分。因此,环境对于学生和教师之间的传统关系而言,由于后者负责基于互动的学生为中心的经验。因此,收集了反馈信息,以便重新排列内容并考虑新颖的策略。此外,这项工作可以缓解学生获得知识,能力发展和对教学目标的实现。

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