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Reach Movement Simulation: Discomfort and Posture

机译:达到运动模拟:不适和姿势

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摘要

The human numeric models can play an important role in Ergonomics. The simulation of an interaction between the operator/user and its environment/product can facilitate in great measure the analysis and the ergonomic evaluation accomplished by the ergonomist. However, the present models still present gaps and limitations resulting from the lack of knowledge of the human basic characteristics, namely the movement strategy and the discomfort laws. In this sense, the main objective of this study was to contribute for the enrichment of the available knowledge in these two areas, to indue the numeric human models of even more realistic postures. In the first place, regarding the comfort modeling criterions of the human operator, it was analyzed the discomfort level associated to each final posture found in the reach movement to a point. In the second place, at the level of the human functional capacities, regarding the cinematic redundancy of the superior member modeling, the objective was centered in the identification of the reach strategies, essentially in the trunk/superior member cooperation.
机译:人工数字模型可以在人体工程学中发挥重要作用。操作者/用户及其环境/产品之间的相互作用的仿真可以促进符合人体工程学家族的分析和符合人体工程学评价的促进。然而,本模型仍然存在因人类基本特征缺乏知识而导致的差距和限制,即运动策略和不适法。从这个意义上讲,这项研究的主要目标是为这两个领域的可用知识提供贡献,以促进更现实姿势的数字人类模型。首先,关于人体操作员的舒适性建模标准,分析了与在达到运动中发现的每个最终姿势相关的不适水平。在第二个地方,在人类功能能力的水平上,关于高级成员建模的电影冗余,目标是在识别范围策略的识别中,基本上是在躯干/上级成员合作中。

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