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Robust task-based control policies for physics-based characters

机译:基于健全的基于任务的控制策略的基于物理字符

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We present a method for precomputing robust task-based control policies for physically simulated characters. This allows for characters that can demonstrate skill and purpose in completing a given task, such as walking to a target location, while physically interacting with the environment in significant ways. As input, the method assumes an abstract action vocabulary consisting of balance-aware, step-based controllers. A novel constrained state exploration phase is first used to define a character dynamics model as well as a finite volume of character states over which the control policy will be defined. An optimized control policy is then computed using reinforcement learning. The final policy spans the cross-product of the character state and task state, and is more robust than the conrollers it is constructed from. We demonstrate real-time results for six locomotion-based tasks and on three highly-varied bipedal characters. We further provide a game-scenario demonstration.
机译:我们提出了一种用于用于物理模拟字符的强大的基于任务的控制策略的方法。这允许在完成给定任务时可以证明技能和目的的字符,例如步行到目标位置,同时以显着的方式与环境进行物理地交互。作为输入,该方法假设由平衡感知,基于步进的控制器组成的抽象动作词汇。首先使用新颖的约束状态探测阶段来定义字符动力学模型以及将定义控制策略的有限体积字符状态。然后使用强化学习计算优化的控制策略。最终的政策跨越字符状态和任务状态的横向产品,并且比它构成的Conrollers更强大。我们展示了六个基于机器的任务和三个高度多种双足字符的实时结果。我们进一步提供了一个游戏场景示范。

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