首页> 外文会议>International Conference on Information and Multimedia Technology >DESIGNING PROBLEM BASED LEARNING (PBL) PROBLEM SCENARIO FOR STATISTIC USING LINEAR AND NON-LINEAR MULTIMEDIA PRESENTATION
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DESIGNING PROBLEM BASED LEARNING (PBL) PROBLEM SCENARIO FOR STATISTIC USING LINEAR AND NON-LINEAR MULTIMEDIA PRESENTATION

机译:使用线性和非线性多媒体演示设计基于问题的学习(PBL)问题场景

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Problem Based Learning (PBL) is an instructional method that is known to offer students with knowledge suitable for problem solving. In order to test this assertion the process of problem based learning is described and measured against three principle of learning: activation of prior knowledge, elaboration and encoding specificity. Using PBL method, students' understanding with regards to the problem scenario is very significant process. One of the main defining characteristic of PBL, which distinguishes it from some other method, is that the problem is presented to the students first at the start learning process. Traditionally, problem scenario is presented in a printed text, which is not tempting for student to understand the motive behind it. Information and Communication Technology (ICT) on the other hand has widely accepted in many areas which include education as well. By applying multimedia presentation as a discipline in ICT, it is believed that it could helps in designing the effective problem scenario. The purpose of this study is to design and test the effectiveness of PBL problem scenario for subject Statistic using linear and non-linear multimedia presentation. Linear presentation is known as no navigation control is involved through that process while nonlinear presentation uses user interactivity to control the presentation. This paper discusses the early storyboard design and the icons that used.
机译:基于问题的学习(PBL)是一种众所周知的教学方法,可以为学生提供适合解决问题的知识。为了测试这种断言,基于问题的学习过程,并针对学习的三个原则来描述和衡量:激活事先知识,阐述和编码特异性。使用PBL方法,学生对问题方案的理解是非常重要的过程。 PBL的主要定义特征之一,它与其他一些方法区分开,是在开始学习过程中首先向学生呈现问题。传统上,问题场景呈现在印刷文本中,这对学生来说不是诱人的,以了解它背后的动机。另一方面,信息和通信技术(ICT)在许多包括教育的许多领域中广泛接受。通过将多媒体介绍作为ICT中的学科,据信它可以有助于设计有效的问题情景。本研究的目的是使用线性和非线性多媒体呈现来设计和测试PBL问题场景的PBL问题场景的有效性。线性呈现被称为通过该过程涉及导航控制,而非线性呈现使用用户交互来控制呈现。本文讨论了早期的故事板设计和使用的图标。

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