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Body and Movement Visualisations in New Media Dance

机译:新媒体舞蹈的身体和运动转移

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The primacy of vision in perception and the critique of disembodiment have been central issues in new media theory and remain troublesome in digital culture discussions. These concerns matter to performance artists and they partially explain why digital technologies are scarcely used to make and show new compositions outside the theatre venue. However, some new media dance artworks exist, which are good examples that counterweigh associations of the digital with the artificial, and fears that the body evaporates in the information network and screen surfaces of virtual reality. Combining Frank Popper's concept of techno-aesthetics with principles of dance analysis, this paper discusses three different projects where body and movement visualizations depend on the technologies and ideas involved to make the artworks. Popper argues that virtual art humanizes computer technologies with its emphasis on interactivity and multisensorial features, reflecting a new philosophical understanding of the virtual. I propose extending his framework, which is aimed at the plastic arts, to analyse works where dance has a principal position. This will highlight how the artists draw on the technique by assimilating the medium, and the artworks humanize technology hence drawing on the philosophical debate.
机译:感知的愿景和批判性的原始介绍,在新媒体理论中一直是核心问题,在数字文化讨论中保持着麻烦。这些担心表演艺术家,他们部分解释了为什么数字技术几乎不习惯制作和展示剧院场地外的新组合。然而,一些新的媒体舞蹈艺术作品存在,这是数字与人工的抵消与人工的抵消关联的良好示例,并且担心身体在信息网络中蒸发和虚拟现实的屏幕表面。结合Frank Popper的Techno-Mesesthetics的概念与舞蹈分析原则,本文讨论了三个不同的项目,身体和运动可视化取决于所涉及的技术和艺术品的技术和想法。 Popper认为,虚拟艺术以强调交互和多项等学特征,虚拟艺术拟人占据了计算机技术,反映了对虚拟虚拟的新的哲学理解。我建议延长他的框架,这些框架旨在塑料艺术,分析舞蹈的作品,舞蹈有一个主要地位。这将突出艺术家通过同化媒体绘制该技术的借鉴,以及艺术品人类化技术,从而提取哲学辩论。

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