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A Level of Detail Selection Method for Multi-Type Objects Based on The Span of Level Changed

机译:基于级别的跨度改变的多型对象的详细选择方法

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Level of Detail (LOD) selection method is a key component in complex scene rendering and is widely used in time-critical systems. Many studies focus their efforts on developing the LOD selection method to deal with the problem which the scene contains small objects or objects with a single type. This paper gives a LOD selection method handling the situation that the scene contains multi-type objects while the data amount of these objects change dramatically. The preprocessing step of our work is using the extreme simplification way to simplify the objects with large number of primitives and using the Quadric Error Metrics to simplify the small ones. Then we calculate the span of level changed to each type of object separately. In runtime, we organize all the objects into a max heap by using the importance factor for rendering. We get the top element of the heap and change its level until the total data of objects satisfy the condition of time-critical method. Compared to existing solutions, our method is more suitable to the situation when the scene contains different type of objects.
机译:细节级别(LOD)选择方法是复杂场景渲染中的关键组件,并且广泛用于时间关键系统。许多研究重点致力于开发LOD选择方法来处理场景包含小对象或具有单个类型的对象的问题。本文给出了一个LOD选择方法处理场景包含多型对象的情况,而这些对象的数据量急剧变化。我们工作的预处理步骤是使用极端简化方式来简化具有大量基元的对象,并使用Quadic error指标来简化小型。然后我们分别计算级别的跨度改变为每种类型的对象。在运行时,我们通过使用重要因素来将所有对象组织成最大堆叠。我们获取堆的顶部元素,并更改其级别,直到对象的总数据满足时间关键方法的条件。与现有解决方案相比,我们的方法更适合在场景包含不同类型的对象时的情况。

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