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Three dimensional scenes vector data conversion process for virtual reality system, involves calculating each object of multifaceted mesh models based on basic and information meshing of detail levels for representation of scene
Three dimensional scenes vector data conversion process for virtual reality system, involves calculating each object of multifaceted mesh models based on basic and information meshing of detail levels for representation of scene
The process involves reading a set of vector data of geometrical objects of a scene in a memory. Each object of a set of multifaceted mesh models is calculated based on a basic and information meshing of detail levels for the representation of the scene. The different models corresponding to different objects in the memory are stored. Each model is associated with the information of corresponding detail level. An independent claim is also included for a display process in a computing environment.
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