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(1789)THE IMPACT OF MOVIE DISCUSSION ON LEARNERS’ ATTITUDETOWARD LANGUAGE LEARNING

机译:(1789)电影讨论对学习者对语言学习态度的影响

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Today, learning is a combination of receiving information and getting entertained and foreign languagelearning is not an exception1. Thus movies were used in this study as sources of pleasure2 to motivatelearners and help them learn more easily. The main aim of the study was to examine the impact ofMovie Discussion (MD) on Iranian secondary school level EFL learners’ attitude toward languagelearning. Different instructional methods were designed to present MD which could contribute to thedevelopment of learners’ attitude toward language learning. Three movies were chosen by theparticipants among nine. Short clips were extracted from the movies and various tasks were designedin a way that allowed the learners to discuss and interact in their groups. MD was held in three weeks,one movie for each session. This qualitative research relied on data collected through questionnaireresponded by selected learners, as well as interviews. The questionnaire was extracted fromGardner’s3 motivation and attitude test battery (MATB). The findings of this descriptive study revealedthat the use of MD had a positive impact not only on students’ attitude toward language learning butalso on participants’ confidence to speak. Although as part of learning process, learners took MD as abreak and enjoyed doing the tasks and activities. They admitted that MD tasks were meaningful,absorbing, exciting and pleasant. Thus MD minimized attitude problem as students became moreinterested with activities designed using MD and its tasks.
机译:如今,学习是接收信息的组合,并获得娱乐和外语和外国乐园的学习不是一个例外1。因此,在这项研究中使用了电影作为Porkivatelners的乐人来源,帮助他们更容易学习。该研究的主要目的是审查Movie讨论(MD)对伊朗中学一级EFL学员对慵懒学习的态度的影响。不同的教学方法旨在展示MD,这可能有助于学习者对语言学习的态度。九个人在九个中选择了三部电影。从电影中提取短剪辑,各种任务都设计成允许学习者在其群体中讨论和互动的方式。 MD在三周内举行,每次会议一部电影。这种定性研究依赖于通过选定的学习者调查和访谈收集的数据。从Gardner's3的动机和姿态测试电池(MATB)中提取了调查问卷。这种描述性研究的结果揭示了MD的使用不仅对学生对语言学习的态度产生了积极的影响,就会对参与者的信任说话。虽然作为学习过程的一部分,但学习者将MD作为聘请,并享受完成任务和活动。他们承认,MD任务是有意义的,吸收,令人兴奋和愉快的。因此,MD最小化姿态问题随着学生对使用MD设计的活动及其任务的活动变得更加感兴趣。

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